Sumanta Guha's Computer Graphics Through OpenGL: From Theory to PDF

By Sumanta Guha

From geometric primitives to animation to 3D modeling to lighting fixtures, shading, and texturing, Computer snap shots via OpenGL®: From conception to Experiments, moment variation presents a accomplished advent to special effects that makes use of an lively studying variety to educate key thoughts. both emphasizing concept and perform, the publication offers an realizing not just of the foundations of 3D special effects, but in addition using the OpenGL® software Programming Interface (API) to code 3D scenes and animation, together with video games and films.

The undergraduate center of the e-book is a one-semester series taking the coed from 0 wisdom of special effects to a mastery of the elemental thoughts having the ability to code functions utilizing fourth-generation OpenGL. the rest chapters discover extra complicated subject matters, together with the constitution of curves and surfaces and the applying of projective areas and transformations.

New to the second one Edition

  • 30 extra courses, 50 extra experiments, and 50 extra exercises

  • Two new chapters on OpenGL 4.3 shaders and the programmable pipeline

  • Coverage of:

    • Vertex buffer and array objects

    • Occlusion culling and queries and conditional rendering

    • Texture matrices

    • Multitexturing and texture combining

    • Multisampling

    • Point sprites

    • Image and pixel manipulation

    • Pixel buffer objects

    • Shadow mapping

Web Resource
The book’s web site at presents software resource code that runs on a variety of structures. It features a advisor to fitting OpenGL and executing the courses, precise software program to aid run the experiments, and figures from the e-book. the location additionally includes an instructor’s guide with strategies to a hundred difficulties (for qualifying teachers only).

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Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition by Sumanta Guha

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